The game also offers a full suite of customization options. You can flick the right joystick to sideswipe your opponents, and at any time you can erect a shield that protects against projectiles (this drains your boost bar). If you pick up a second item before using the first one, the item becomes more powerful there are three levels of power total. You still race around, drift to acquire boost, pick up items, and attack other players, but you have other options as well. On Vita, ModNation Racers retains its basic racing formula of Mario Kart plus a little bit of complexity. But it doesn't do what a launch title is supposed to do: prove to you that your hardware investment was worth it-that the new console does a lot of things your old one didn't. (More than half a million tracks!) If you're a kart racing fan and you find this game in the discount bin a few months from now, it could prove a perfectly legitimate way to spend a few weekend afternoons. The steering controls feel amazingly tight, the addition of a second thumbstick makes other maneuvers feel more natural than they did in the previous PSP port, the cheery pop-rock music keeps your spirits up, and, most impressively, all the user-designed content from the PS3 is available for download. In fact, it does a great job of bringing over many aspects of the original Modnation Racers PS3 game. It's not that Road Trip is a bad game, per se. And if ModNation's Vita launch title, Road Trip, is supposed to convince us that ModNation is here to stay-well, let's just say it doesn't. ![]() ![]() The company just announced that the Big Kahuna of its first-party franchises, LittleBigPlanet, will soon be invading the world of kart racing-a move that would render ModNation pretty much redundant, considering its main departure from the Mario Kart formula is a LittleBigPlanet-style focus on user-designed content. ![]() ModNation Racers, Sony's answer to Mario Kart, ain't looking so hot these days.
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